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Penegra 25mg pills $345.00 Unfortunately, penegra 25mg pills $345.00 as Corona does not yet support vector math or contain a built-in function for normalizing a force with a unit vector, penegra 25mg pills $345.00 I had to write a little snippet to recreate the functionality. Penegra 25mg pills $345.00 Note the hacky workarounds for a coordinate system where Y-values are inverted.

-- (Note, penegra 25mg pills $345.00 this runs when a finger is 'lifted' from the screen)
    -- Hacky workaround to account for negative distance values and inverted y-coord system
    if (event.x - event.xStart < 0) then
        multX = -1;
    if (event.x - event.xStart >= 0) then
        multX = 1;
    if (event.y - event.yStart < 0) then
        multY = -1;
    if (event.y - event.yStart >= 0) then
        multY = 1;
    -- Get the absolute value of the distance between where the swipe ended and where it began
    magX = math.abs(event.x - event.xStart);
    magY = math.abs(event.y - event.yStart);
    -- print("magX is " .. Penegra 25mg pills $345.00 magX);
    -- print("magY is " .. Penegra 25mg pills $345.00 magY);
    -- Get the angle of the shot by taking the inverse tangent of the y 'distance' over the x 'distance' (TOA = Tangent: Opposite over Adjacent!)
    local angle = math.atan(magY/magX)
    local constantForce = 500;
    -- Normalize the force using cosine and sine and multiplying by the desired constant force. Penegra 25mg pills $345.00 Also, penegra 25mg pills $345.00 multiply by multX and multY, penegra 25mg pills $345.00 my hacky 'direction' handlers.
    local xPower = math.cos(angle)*constantForce*multX
    local yPower = math.sin(angle)*constantForce*multY
    -- print("angle is... Penegra 25mg pills $345.00 " .. Penegra 25mg pills $345.00 angle);
    -- If the distance of y is zero (user taps rather than swipes), penegra 25mg pills $345.00 angle can return 'undefined' and crash the program. Penegra 25mg pills $345.00 Only fire if the distance between y-values is not zero. Penegra 25mg pills $345.00 (Note that '~=' in Lua is the equivalent of '!=' in other languages).
    if (magY ~= 0) then 
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                octoOrb.myJointR = physics.newJoint( "pivot", penegra 25mg pills $345.00 octoOrb, penegra 25mg pills $345.00 rightOrb, penegra 25mg pills $345.00 xLoc + 50, penegra 25mg pills $345.00550 )
                octoOrb.myJointR.isLimitEnabled = true -- (boolean)
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                myJointRsm = physics.newJoint( "pivot", penegra 25mg pills $345.00 rightOrb, penegra 25mg pills $345.00 rightSmOrb, penegra 25mg pills $345.00 xLoc+100, penegra 25mg pills $345.00550 )
                myJointRsm.isLimitEnabled = true -- (boolean)
                myJointRsm:setRotationLimits( -60, penegra 25mg pills $345.00 60 )
                myJointL = physics.newJoint( "pivot", penegra 25mg pills $345.00 octoOrb, penegra 25mg pills $345.00 leftOrb, penegra 25mg pills $345.00 xLoc-50, penegra 25mg pills $345.00550 )
                myJointL.isLimitEnabled = true -- (boolean)
                myJointL:setRotationLimits( -60, penegra 25mg pills $345.00 60 )
                myJointLsm = physics.newJoint( "pivot", penegra 25mg pills $345.00 leftOrb, penegra 25mg pills $345.00 leftSmOrb, penegra 25mg pills $345.00 xLoc-100, penegra 25mg pills $345.00550 )
                myJointLsm.isLimitEnabled = true -- (boolean)
                myJointLsm:setRotationLimits( -60, penegra 25mg pills $345.00 60 )

Penegra 25mg pills $345.00 I had a whale of a time dealing with the logistics of getting the game on the device which unfortunately kept me from implementing my idea for an ‘attractor’ a small capsule that travels in a sine wave across the screen unless struck by a player’s pellet, penegra 25mg pills $345.00 in which case in begins to attract all the large bodies toward it (and, penegra 25mg pills $345.00 presumably, penegra 25mg pills $345.00 toward the opposing player’s goal). Penegra 25mg pills $345.00 Oh well, penegra 25mg pills $345.00 see you at the next version – code available on GitHub.

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