## Triphala 60 Tablet Bottle $344.00

Triphala 60 tablet bottle $344.00 I’ve made some good progress on my two-player face-to-face game for iPad build with the Corona SDK tentatively titled ‘Cosmic Crossfire’ – inspired by the classic 90s tabletop action game Crossfire. Triphala 60 tablet bottle $344.00 For this early prototype, triphala 60 tablet bottle $344.00 I was also inspired by the clean, triphala 60 tablet bottle $344.00 sharp look and feel of the vector graphics / Vectrex games of the early 80s.

Triphala 60 tablet bottle $344.00 In Cosmic Crossfire, triphala 60 tablet bottle $344.00 two players sit at opposite ends of the iPad and ‘swipe’ to fire pellets at large geometric shapes in the middle of the screen, triphala 60 tablet bottle $344.00 attempting to knock them into the other player’s ‘goal zone’. Triphala 60 tablet bottle $344.00 To calculate the direction of the pellets while maintaining a constant ‘total’ firing force, triphala 60 tablet bottle $344.00 I took the distance from the point where the player lifted his/her finger and compared that to the point where they first began their ‘swipe’ gesture.

Triphala 60 tablet bottle $344.00 Unfortunately, triphala 60 tablet bottle $344.00 as Corona does not yet support vector math or contain a built-in function for normalizing a force with a unit vector, triphala 60 tablet bottle $344.00 I had to write a little snippet to recreate the functionality. Triphala 60 tablet bottle $344.00 Note the hacky workarounds for a coordinate system where Y-values are inverted.

-- (Note, triphala 60 tablet bottle $344.00 this runs when a finger is 'lifted' from the screen) -- Hacky workaround to account for negative distance values and inverted y-coord system if (event.x - event.xStart < 0) then multX = -1; end if (event.x - event.xStart >= 0) then multX = 1; end if (event.y - event.yStart < 0) then multY = -1; end if (event.y - event.yStart >= 0) then multY = 1; end -- Get the absolute value of the distance between where the swipe ended and where it began magX = math.abs(event.x - event.xStart); magY = math.abs(event.y - event.yStart); -- print("magX is " .. Triphala 60 tablet bottle $344.00 magX); -- print("magY is " .. Triphala 60 tablet bottle $344.00 magY); -- Get the angle of the shot by taking the inverse tangent of the y 'distance' over the x 'distance' (TOA = Tangent: Opposite over Adjacent!) local angle = math.atan(magY/magX) local constantForce = 500; -- Normalize the force using cosine and sine and multiplying by the desired constant force. Triphala 60 tablet bottle $344.00 Also, triphala 60 tablet bottle $344.00 multiply by multX and multY, triphala 60 tablet bottle $344.00 my hacky 'direction' handlers. local xPower = math.cos(angle)*constantForce*multX local yPower = math.sin(angle)*constantForce*multY -- print("angle is... Triphala 60 tablet bottle $344.00 " .. Triphala 60 tablet bottle $344.00 angle); -- If the distance of y is zero (user taps rather than swipes), triphala 60 tablet bottle $344.00 angle can return 'undefined' and crash the program. Triphala 60 tablet bottle $344.00 Only fire if the distance between y-values is not zero. Triphala 60 tablet bottle $344.00 (Note that '~=' in Lua is the equivalent of '!=' in other languages). if (magY ~= 0) then shootFrom(1, triphala 60 tablet bottle $344.00event.x, triphala 60 tablet bottle $344.00 xPower, triphala 60 tablet bottle $344.00 yPower, triphala 60 tablet bottle $344.00 totalTime) end

Triphala 60 tablet bottle $344.00

Triphala 60 tablet bottle $344.00 Although I plan to add all sorts of complex shapes and odd alien bodies and physics behaviors, triphala 60 tablet bottle $344.00 the only one I’ve implemented so far is the ‘OctoOrb’. Triphala 60 tablet bottle $344.00 Although I’ve heard from passers-by that he/she/it resembles everything from the michelin man to a piece of candy, triphala 60 tablet bottle $344.00 I was really going for some sort of weird top-down jellyfish-like creature as inspired by the various octopus villains from the old Sega Alex Kidd games and the Legend of the Mystical Ninja and the like. Triphala 60 tablet bottle $344.00 The OctoOrb is a sphere connected to two smaller spheres via revolute joints which are in turn connected to two tiny orbs. Triphala 60 tablet bottle $344.00 The OctoOrb’s ‘pulse’ is a momentary force applied to the center sphere in a random direction.

Triphala 60 tablet bottle $344.00

octoOrb.myJointR = physics.newJoint( "pivot", triphala 60 tablet bottle $344.00 octoOrb, triphala 60 tablet bottle $344.00 rightOrb, triphala 60 tablet bottle $344.00 xLoc + 50, triphala 60 tablet bottle $344.00550 ) octoOrb.myJointR.isLimitEnabled = true -- (boolean) octoOrb.myJointR:setRotationLimits( -60, triphala 60 tablet bottle $344.00 60 ) myJointRsm = physics.newJoint( "pivot", triphala 60 tablet bottle $344.00 rightOrb, triphala 60 tablet bottle $344.00 rightSmOrb, triphala 60 tablet bottle $344.00 xLoc+100, triphala 60 tablet bottle $344.00550 ) myJointRsm.isLimitEnabled = true -- (boolean) myJointRsm:setRotationLimits( -60, triphala 60 tablet bottle $344.00 60 ) myJointL = physics.newJoint( "pivot", triphala 60 tablet bottle $344.00 octoOrb, triphala 60 tablet bottle $344.00 leftOrb, triphala 60 tablet bottle $344.00 xLoc-50, triphala 60 tablet bottle $344.00550 ) myJointL.isLimitEnabled = true -- (boolean) myJointL:setRotationLimits( -60, triphala 60 tablet bottle $344.00 60 ) myJointLsm = physics.newJoint( "pivot", triphala 60 tablet bottle $344.00 leftOrb, triphala 60 tablet bottle $344.00 leftSmOrb, triphala 60 tablet bottle $344.00 xLoc-100, triphala 60 tablet bottle $344.00550 ) myJointLsm.isLimitEnabled = true -- (boolean) myJointLsm:setRotationLimits( -60, triphala 60 tablet bottle $344.00 60 )

Triphala 60 tablet bottle $344.00 I had a whale of a time dealing with the logistics of getting the game on the device which unfortunately kept me from implementing my idea for an ‘attractor’ a small capsule that travels in a sine wave across the screen unless struck by a player’s pellet, triphala 60 tablet bottle $344.00 in which case in begins to attract all the large bodies toward it (and, triphala 60 tablet bottle $344.00 presumably, triphala 60 tablet bottle $344.00 toward the opposing player’s goal). Triphala 60 tablet bottle $344.00 Oh well, triphala 60 tablet bottle $344.00 see you at the next version – code available on GitHub.

Triphala 60 tablet bottle $344.00

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